# Match Gimmick

### Offside

The higher the total OFF parameters of the team, the greater the probability of triggering the offside. Offside When an offside occurs, the forced number of additional shots becomes 0.

Offside can occur in each half, and the activation probability is as follows:

`{ 1 + (Total OFF for the team in each half) / 80 } % `

### Foul

The larger the PHY parameter of each striker, the higher the probability of triggering fouls. A striker who commits a foul will have its xG reduced by half.

Fouls can occur in each half, and the activation prbability is as follows:

`{ 1 + ( Striker's PHY ) / 20 } %`

### Own Goal Acquisition

The greater the total Luck value of the team, the higher the probability of acquiring own goals. In each half, there is a possibility of scoring through an own goal if the total Luck value of the team is greater than that of the opponent. The probability of obtaining an own goal is determined by the ratio of the total Luck values, as shown in the following table.

Ratio of Total Luck Values: x | Acquisition Probability |
---|---|

1.00<x<=2.00 | 1% |

2.00<x<=3.00 | 2% |

3.00<x<=4.00 | 3% |

4.00<x<=5.00 | 4% |

5.00<x | 5% |