Rewards
Last updated
Last updated
The reward bonus is a multiplier applied to the rewards you can earn, and it varies depending on the team tactic you choose. The more disadvantageous the chosen tactic, the highers the multiplier for the reward bonus tends to be. The reward bonus multiplier is updated after each round.
In both practice matches and official matches, participating in a match allows you to earn $LUMP, regardless of the outcome. The rewards for a victory are higher than those for a defeat. The amount of $LUMP you can earn also increases with the higher rarity of your strikers.
After a match, there is a chance for treasure chests to drop. The drop rate of treasure chests increases with the higher rarity and Luck value of your strikers.
For more details, please refer to the Treasure Chest section.
Strikers gain experience points after a match, and when a certain amount of experience is accumulated, they level up. Winning a match allows you to earn more experience points. *The level-up limit due to experience points is Level 5.
Lv | EXP to next Lv |
---|---|
Players are ranked based on the number of wins in each season. CP (Coach Points) is granted as a Ranking Reward based on the previous month's season ranking. In case of a tie in the number of victories, the ranking is determined based on the amount of $LUMP obtained within that season.
Based on the amount of coach points earned each season, players who meet specific conditions will receive CP rewards.
For more details, please refer to the Coach Points (CP) section.
Ranking | Reward (Coach Point) |
---|---|
1
360
2
540
3
810
4
1215
1st Place
50,0000
2nd Place
250,000
3rd Place
50,000
4th ~ 5th Place
25,000
6th ~ 10th Place
5,000